Note: "Aquaveil" +8 is currently the highest RDM can attain. I do not consider Dark Matter augments on equipment from Reisenjima in this specific instance due to both the combined rarity of a superior augment and the irregularity of the Dark Matter augmenting event. If you find yourself in the company of such a player, remember to thank them for their diligence. A huge downside to it is the fact that you'll not get any MP from your sub, thus effectively making soloing harder, since RDMs defeat enemies by outlasting them with their spells. The first area of mobs is easy prey. You need Enhancing Magic Skill 355+ to reach the maximum potency from skill. For some extra damage below Lv.10, it can be pretty useful. https://ffxiclopedia.fandom.com/wiki/Red_Mage_Solo_Guide_by_Kurokatana?oldid=907918. Finally I will list and describe camps and their level range with the mobs and mob level ranges. No further equipment that increases Enhancing Magic Skill is needed. Though their healing, nuking, and fighting skills aren't as good as those of the specialists - White Mages, Black Mages, Paladins, and Thieves - they are still competent. Similar to White Mage, but with the INT increase and elemental and dark assistance instead of MND and curing. The formula is either not applicable or predominantly unimportant with this specific spell. FFXIclopedia is a FANDOM Games Community. Other than that, it doesn't have any practical use, especially not in solo fights. This will allow for "Aquaveil" +2. everything else except Fighting Pugil, Estimates: If you have the right attachments, your automaton will be capable of a full-fledged Stoneskin (via Shock Absorber), which will save you a lot of trouble. Monk is known for hand-to-hand attacks and the job's high HP. "Bar-" spells that increase resistance to specific ailments have a base duration derived from your Enhancing Magic Skill; the base duration is 8 minutes at 240 Enhancing Magic Skill. Tarutaru won't have any problems there, but Mithra and Galka will have problems charming their enemies due to their low CHR. "Composure" combined with the Enhancing Magic Duration +30% that this specific equipment set offers will bring you to a duration of 13 minutes. Even Martial Arts doesn't help much there, especially not if you're resorting to weapons other than Hand-to-Hand ones. As such, it is a superfluous chore to bother with increasing the duration further. Job Overview. Just hunt down mobs that are even match or decent challenge. Warrior is the basic melee class. Since a RDM doesn't have a natural hand-to-hand skill, your accuracy and attack power will be effectively halved. Assuming that you are /SCH and the Unity you are associated with is #1 in the Unity Ranking, this equipment set will bring you to "Conserve MP" +100(100)%. At 5 add everything else, Sarutabaruta: Sandspin can also prove to be useful for its accuracy down effect and thus making it harder for your enemies to hit you. Equipment: Capable of giving Flee and Sneak Attack. While writing this guide I will have died countless times(unless I feel like keeping track), however, I am willingly dying for two reasons: so that those who read and follow the tips in this guide do not, and because Red Mage is not a main job that I need to worry about getting to 75 at any specific time. Job Overview Red Mages (RDM) are called the Jack of All Trades by many for their abilities to cast White Magic, Black Magic, and fight with swords and daggers. After a long hiatus due to personal events, I can finally continue this guide. In your starting areas, you'll be having that weather type for most of the time, allowing you to make good use of its bonus. You need Enhancing Magic Skill +44 to reach the maximum potency from skill. However, exception is the Body armor, if you can get one go for: A very viable option is the +1 version of the leg piece that was available during the Sunbreeze Festival 2008: It will add a whopping +20 Max HP during sunny weather, which will make some low level mobs easier to defeat. Universally loved by most players, especially other mages and high level speed experience parties simply because of the Dispel and Refresh spells. Attack magic and melee abilities are not as high as those of more specialized jobs. No further equipment that enhances duration is needed. Note: "Bar-" +165 is currently the highest RDM can attain. --R34dy5t34dydr4w (talk) 22:33, 26 July 2020 (EDT)I will add this to the Enhancing Magic section above later. It is paramount that you understand this formula. Abilities and Traits. You may exchange the Aurist's Cape +1 with a Solemnity Cape with no effect on your total "Conserve MP". This is very welcoming news considering it was my first RMEA back to the game as my go to weapon for BLU and RDM but with others showing it lags behind basically all options on BLU I was a little disheartened. Adds a good deal of INT and MP - and that's about it, at least during your low level phase. (180 + (6 × 0) + (3 × 0) + 20 + 0) × (3) × (1.90 + 0) × (1.58) × (1) = 1801.2 / 60 = 30.02 minutes → 30 minutes. Advanced or Experience players will likely find this guide to be old news and obvious, which is fine by m… Level 75 - Mandau (Another pipe dream for Red Mage. At level 10 add some MP rings. Jump to: navigation, search. Very useful for soloing later on. If SE ever decides to implement Lethargy Houseaux +2/+3 and they offer at least Enhancing Magic Duration +34%, then you could, in theory, exchange the Colada for a Septoptic +1 for no effect on your total Enhancing Magic Duration; following the formula would result in a maximum duration of 30.07 minutes → 30 minutes. Assuming that you are /SCH, this equipment set will bring you to "Conserve MP" +101(100)%. At 3 add Quadavs Notes from the Dead: Paralyze becomes very handy at this point. Very useful, since you will have access to Cure right off the bat. By equipping the latter two spells, you'll also gain access to the Beast Killer job trait, which will give your character a chance to intimidate beast-type mobs. I am aware of the norms, but for the sake of completeness I will be testing each job at the different level ranges to give an overview of all possibilities for players. ex: lv1-10 ex: They would either be Decent Challenge which proved to be to weak, or Tough which shouldn't be too bad, but those tended to be Sheep and Goblins which are dangerous at this level. Note: The formula review always assumes that you do not have 5/5 Enhancing Magic Duration merits and have not received Naturalist's Roll. "Bar-" spells that increase resistance to specific elements have a base duration of 8 minutes. Similar to Beastmaster, except that your Automaton can cure and has access to Stoneskin via the Shock Absorber attachment and several other useful abilities. Name 10: Resist Petrify: 15: ... Community Red Mage Guide; Jack of All Trades, FFXIAH; Video Guides: Outdated Guides: Universally loved by most players, especially other mages and high level speed experience parties simply because of the Dispel and Refresh spells. Colada must have at least Enhancing Magic Duration +3%. Thief is excellent for farming and for the quick critical attack on a mob. Assuming that you are /SCH and the Unity you are associated with is #1 in the Unity Ranking, this equipment set will bring you to "Conserve MP" +102(100)%. To allow for various fund ranges of players alternates will be mentioned. You can read more specifics about it on the Enhancing Magic page. Camps: Community Red Mage Guide. If you plan on decimating enemies with Slug Shot or Sidewinder, this will be necessary. This article is a community collaborative guide. Exp: 100/mob. In the low levels, this sub job can be vastly superior to /WHM. Dancer is by far one of the best new jobs for the soloers, in my opinion. Enhancing Magic (SELF) - Midcast Equipment Sets, https://www.bg-wiki.com/index.php?title=Community_Red_Mage_Guide&oldid=600212, a Creative Commons Attribution-NonCommercial-ShareAlike 3.0 License. Unfortunately, there is no conceivable way maximize the duration of "Phalanx" while focusing on potency. I will now also add in Fields of Valor pages for the rest of this guide since they are nice easy and free experience as well as useful for getting refresh and regen bonuses.

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