Add a photo to this gallery Add a photo to this gallery Add a photo to this gallery 20 - Some people argue that Mental Discipline isn't worth it because you can heal MP with dry ethers and ignore white mage entirely. (For example, a 0 level Dragoon can learn Boost Jump while in Dragoon, even though the Jump command is assignable at Dragoon 8). determined by attack power. This should allow you to determine how high to build certain jobs if you're planning builds. Email me at jamie.osborne1981@gmail.com if you want my guide on your site. 1 - Battle Orders is VERY convenient if known by any one party member. Abilities marked without a number can be learned as long as you have the job, but in most cases you will have to be that job to learn it. 4 - Smash is a better version of strike that doesn't rely on setting Battle Arts. It deals a strong attack then heals for almost the same amount. This FAQ is copyright to Sir Phoenix !!! Do not copy this guide and say that you wrote it. 6 - Piercing Blast, although it's very utility-like. Dark knights were considered by many a necessary evil, as they would protect villages and lesser people from invaders and bandits, but would also cause problems in the regions they dwelt in to sustain themselves. 0 - Smash is an excellent pickup ability, and should demand all dark melee warriors to hit Monk to level 4. 6 - Magic classes have the MP, INT, and MND to make better use of the breath skillset. Final Fantasy Wiki is a FANDOM Games Community. 14 - Doublehand is necessary to have post-game damage. It makes your spells more potent, do more damage or healing. 20 - Final Heaven is the most powerful ability you can have, light side. Magus 20 - Flare, Black Magic 8, Ultima. Gale Crescent - Many melee classes do not get a multi-target attack. Warrior 7 - Enrage to allow for Boost Jump, Monk 20 - Allows for White Wind and Final Heaven. Dragoon 20 - Boost Jump, White Wind, Full Cure. https://finalfantasy.fandom.com/wiki/Dark_Knight_(Dimensions_job)?oldid=3213302. 14 - Hastega is considered by many to be a very necessary end-game/post-game buff. Others argue that you can effectively double a large MP pool, and get twice as many castings of F-abilities, which cannot be doublecasted. 15 - Optional, but getting one Dark Warrior War Cry may be useful before your end game. 15 - War Cry is useful by itself, and Mighty Wall is an awesome end-game party buff. They are very few and only apply to Red Mage. Antidote + x-potion? Warrior 15/17 - War Cry and possibly Assault. Take your favorite fandoms with you and never miss a beat. 20 - Araise is a very important ability in endgame, and Mega Raise is useful to have. It allows you to change row while still hitting hard. 20 - Magic Font is a very good ability. 20 - Full Cure, while not needing MND, is heavy on MP cost. It can be skipped if you want a more defensive character, but only then. Thief 3 - Flee, in order to get Battle Orders later. Do not sell this guide! (Invincibility OR Counter Attack taking extra damage), Red Magic Lv. As they had no master, and thus no squire, they would paint their armor a signature black color to prevent rust and damage. 0 - Gale Crescent, and Iai for Dark Melee, are both one job abilities that can be learned immediately after Kick and Final Thrust. Ninja 20 - Remember to pick up Malediction and Sange, if you did Monk 18. 20 - Reverse advice: Make sure to job change to white mage/black mage/Seer/Magus to unlock all the fusions covered by your summons! It's worth the 1 JP! In some legends, black knights were reputed to be nigh-invincible in combat. 6 - Piercing Blast isn't very strong, but it provides a -ra type magic spell vs. walled enemies. Can also now set white magic 8 and learn all f-abilities that require a white magic spell, such as Magic Bomb 3, Dispelga, Mega Raise... (Optional) Bard 5/14/17 - Aura, Hastega, Esunaga. 14 - SPD + 10 may be worth a look if you are hurting to fill a last blank ability slot. Seer 20 - White Magic 8, Araise. 3 - Battle Orders is a useful skill that should be learned by at least one of your final party.

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