Goddess of War and Death sounds like a badass one to go for, ours is aimed at Bhaal mostly because I gained a plus to my knowledge roles about Bhaal due to having played so much Baldurs Gate and us starting in the Bhaal campaign. The Oathbreaker’s magic is not the reason to take this archetype. An undead whose challenge rating is equal to or greater than your paladin level is immune to this effect. It reads like the Paladin Oaths in the PHB, including the level 20 special form (like the Oath of the Ancients "Nature Form" thing). There was a bit more too it but you get the idea. They get boosts to Strength and Constitution, letting you become a frontline bruiser that’s hard to stop. He still wants to be a good guy though, but his idea is that his Order is corrupt and he breaks his Oath to right their wrongs and becomes an Oathbreaker. Now, we previously were running through the Bhaal related campaign, but after accidentally murdering quite a few people decided to escape the city and just "lol, laters" that campaign so we could continue our adventures elsewhere with extra players. Okay, so this isn’t all bad. On a failed save, the target must obey your commands for the next 24 hours, or until you use this Channel Divinity option again. You’ll get the Charisma boost to make your abilities threatening, great damage resistances, some utility abilities, and Darkvision, letting you see through your own Dread Lord more easily. I will probably keep the Oathbreaker stuff he likes, MAYBE tweak it by swapping a couple abilities, not sure yet, but then he'll have the Oath of the Raven and roleplaying wise, he'll be devoted to furthering her ideals. Keep in mind what the light level is like in the encounter. Control Undead. I have a player who is played an Oath of Vengeance Paladin and then he saw the Oathbreaker abilities and liked them. On a failed save, the target is frightened of you for 1 minute. You don’t have much utility, but it’s hard to beat an Oathbreaker in terms of damage or durability. The Oathbreaker is a ruthlessly aggressive paladin subclass with few downsides. The Oathbreaker can use finesse weapons just fine, but they tend to synergize worse with the Paladin’s abilities. An Oathbreaker is a paladin who breaks his or her sacred oaths to pursue some dark ambition or serve an evil power. A fantastic choice, and with flawless flavor. Which is sad, because… Well, there’s another problematic thing, and it has to do with the word “any.”. Category:Paladin deities - NWN2Wiki, the Neverwinter Nights 2 wiki - Races, classes, skills, and more This cloak is only once per day, however. Control Undead: Lv. they can move away from people… You won’t find much use out of it. As an action, you target one undead creature you can see within 30 feet of you. It’s not exactly huge damage, and it doesn’t get your Aura of Hate applied to it, but… C’mon. By using our Services or clicking I agree, you agree to our use of cookies. However, some divine power is left in you… Typically from evil sources. Strength or Dexterity will be your priority. A creature can benefit from this feature from only one paladin at a time. Try out a Zealot Barbarian! Finally, Contagion and Dominate Person both have the potential to single-handedly (or… single-spelledly?) The target must make a Wisdom saving throw. At 18th level, the range of this aura increases to 30 feet. Because they can’t run towards you, you can use this to form a wall between Martial enemies with low Wisdom and your caster backline. Volo’s Guide to Monsters adore their strong races with darkvision. If an 80% chance of not hitting your party sounds good in a situation, toss out a Confusion. Oh, and have Darkvision. Against creatures with pitiful Wisdom Saves, Crown of Madness could become something powerful. That does mean you can’t invest as heavily in Constitution, but you get too big of a benefit out of your Charisma for any other option to be realistic. Overall, a rather impressive ability. The target must make a Wisdom saving throw. It goes on to say that the GM can force a player to become an Oath breaker if they constantly stray from their Oath with no remorse. Additionally, you and any creatures of your choosing in the aura are draped in deeper shadow. The Oathbreaker is a Paladin with no moral compass, and is thus not beholden to any creed. In those cases… Well, this ends up being a useless ability. Darkvision’s pretty important here. Tasha has you covered. Bestow Curse can make powerful opponents complete laughingstocks, and make them more liable to being crowd controlled. And you don’t have to worry about it being necrotic damage or anything like that. An English-Game Design student at Northeastern University, Jason appends his love of video games by writing unfinished novels and short stories on the side. First thing’s first, this is an absolutely massive bonus to weapon damage rolls. The Dungeon Master’s Guide is a place with a bunch of additional rules and advice for DMs. Whenever an enemy that is frightened by you starts its turn in the aura, it takes 4d10 psychic damage. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it. And are you going to take the reigns storywise with it or are you waiting for their prompts? How come it was aimed at NPCs but included in a handbook for players? […], Ready for a new take on religious fervor in 5E? That being said, Fallen Aasimar still gain a +1 to it. Otherwise, you probably have better options. But, against most Beasts, creatures with natural attacks, and in campaigns where your GM doesn’t hand out magical weapons to all the bad little boys and girls… You’ll be an unstoppable wall. The defining characteristic of a paladin was their oath, which most frequently called upon a paladin to battle the forces of evil and to defend justice wherever they could. There’s a lot of weak options here. Creatures that rely on sight have disadvantage on attack rolls against creatures draped in this shadow. So, that’s nice! The major questions I have though (we're all very new) are: Does Oathbreaker still maintain all of the standard Paladin abilities, but just replace the Oath part with the Oathbreaker abilities? They get boosts to Strength and Constitution, letting you become a frontline bruiser that’s hard to stop. You either need to expend your Channel Divinity – an entirely separate action – or have someone else use a Frighten effect. As such, we’ll split it into two separate categories, seeing that they don’t actually have much synergy between each other. If a creature frightened by this effect ends its turn more than 30 feet away from you, it can attempt another Wisdom saving throw to end the effect on it. end a fight, if someone fails their saves. First of all, if the undead is that strong, then you risk your party’s life carrying it around. But, did you know, there are also a few evil classes in there? A necromancer, or an Undead with Dispel Magic, could free it in the middle of the night and wipe the party. […]. Ah, I see. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future.
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